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You can enchant a few helmets for a new look (transmog) – but doing so resets all the values, so an epic hat would lose all its magic and become a generic white item. There is also no consistency in whether the item is ‘hand-crafted’, ‘homemade’ or something else. You can make boots, chest-pieces, rings, and amulets, but not gloves, helmets (for the most part), or pants. Similarly, with weapons and armour, you can make a sword or a magical staff, but you can’t make a knife or a wand. You can craft minor strength, medium constitution or large perception, but no intelligence or dexterity – even though it’s possible to craft a telekinesis potion. You can find or buy medium and large fire resistance potions, but not craft. For instance a ‘minor air resistance potion’ is 15%, while an ‘earth resistance potion’ is also 15%. Things that should be available aren’t, things that are, shouldn’t be, or are annoyingly inconsistent.
Divinity original sin craft Patch#
Spells and items get renamed from patch to patch, or removed, or added. There are now several versions of the game (original, extended, PS4, etc), which doesn’t help writing a guide as they keep making changes – almost at random. That said, the developer in me wants to ‘rattle their legs’.